





Guardians of the Mounds
Faction
Feudom
Playable armies
Feudom
Miniatures
4

Guardians of the Mounds
Sale price$54.00
Description & Lore
They are scouting infantry specialized in countering other enemy skirmishers. Their profile makes them a control and denial unit.
What do they bring to their army?
- Deployment control: they force the opponent to rethink their strategy if it relied on scouts or ambushers.
- Safety zone: they protect lines and valuable characters by being a bad matchup for fast or technical units.
- Anti-combos: they neutralize armies based on dice manipulation or special effects (e.g., chained crits, pushes, states).
- Harassers: they pressure the opponent with the disarmed state and by pushing them away, which generates positional and defensive advantages to support wherever needed.
Included miniatures
Additional components
Playable profiles
A unit may consist of one or more miniatures, as indicated by the troop number on its unit card. AVB (Availability) indicates the maximum number of copies of that unit you can include in your company, not the number of individual miniatures.








